How 3D Game Rendering Works: Vertex Processing
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear algebra, matrices, and trigonometry -- oh yeah!
from TechSpot Reviews and Features https://ift.tt/2StLZvx
from TechSpot Reviews and Features https://ift.tt/2StLZvx
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